So, the numerals are now finally screen accurate for the first time in any version. They are used with the game's mapping system, along with a 'standard' S for maps containing 'sub-levels' (which I have placed in the $ position). The numerals 1–3 used in the PDA screens were also located in an FNT font file containing 0–9. (And in a pre-rendered video cutscene used for Jabba the Hutt's speech subtitles, the spacing widths of the PDA font vary anywhere from 3 to 6(!) pixels.) Most of the spaces appear to be either 3 or 4 pixels wide (or combinations thereof for doublespaces) the width of 3 pixels was chosen in this font because 3-pixel spaces occur more frequently in the images than 4-pixel spaces do. As a result, the spacing between words and after punctuation is highly variable in these pictures. The PDA / menu font used in the game isn't generated from a file within the game's resources they are actually pre-rendered static images in the game's art assets. While there have been at least 2 previous recreations of this design (Peter 'The Hutt' Klassen's "DFFonts 1.5" FON fonts and James 'Burning Gundam' Milne's "Katarns PDF"(sic) TTF font) - as well as a FontStruction from 2008 (Magic_Al's "Rebel Agent PDA Classic," based on Klassen's FON fonts) - this is a wholly original version based on recent screencaptures and an FNT export. Font used in the menu screens, Kyle Katarn's PDA, and subtitles from Star Wars: Dark Forces, (C) 1995 LucasArts.